> Forest of True Sight > Questions & Answers Reload this Page Is their a max to deaths?
Reply
Old Dec 09, 2008, 11:42 AM // 11:42   #21
Desert Nomad
 
TheRaven's Avatar
 
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Baratus View Post
Note that these are 32bit values. Double those for 64bit, but GW is a 32bit game. I am a programmer and can tell you from past experience that they probably chose a plain old-fashioned integer value for the death-counter, or maybe an unsigned integer value. Either way, once you reach the max limit, it will reset to the lower limit. Maybe this would allow a player with a ton of deaths to start working on a survivor title!
Correct, however it's impossible to earn survivor this way I think. If an INT value was used then the upper limit is approx. 2 billion. Someone earlier said that it would take awhile to hit 1 billion deaths assuming 1 death a second.

Do you guys know how long 1 billion seconds is? It's 31 years. Sooo, in only 62 years of death farming you can have your survivor title.....unless they used an unsigned INT.
TheRaven is offline   Reply With Quote
Old Dec 09, 2008, 04:15 PM // 16:15   #22
Hell's Protector
 
Quaker's Avatar
 
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
Default

Unless, of course, they used a floating point number.

Btw, I don't think that the counter maxing out and resetting to zero would trigger a Survivor title. The Survivor title would have been marked as "not done" by the first death.
Quaker is offline   Reply With Quote
Old Dec 09, 2008, 04:49 PM // 16:49   #23
Desert Nomad
 
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
Default

Well if the calculations are correct for rolling over the deaths it would take 1,634 YEARS to get 0 deaths and although I can set up a charity fund to have my computer run this game for that amount of time it is very unpractical as in 1000 years I will not be here.
imnotyourmother is offline   Reply With Quote
Old Dec 09, 2008, 06:10 PM // 18:10   #24
Lion's Arch Merchant
 
Baratus's Avatar
 
Join Date: Jul 2005
Location: Elizabethtown, NC
Guild: Deathkings of The Dark Citadel
Profession: D/Me
Default

Actually Quaker, I believe that the title simply checks to see if the death variable is equal to zero. If this is the case, then once it hits zero again, things would resume. This would be the fastest, most efficient way to do things. Creating another variable to waste memory just to store the fact that a player died once when you already have the deaths variable would be poor coding.

4294967295 / 60sec = 71582788.25min
71582788.25min / 60hr = 1193046.4708333333333333333333333hrs
1193046.4708333333333333333333333hrs / 24hrs = 49710.269618055555555555555555556days
49710.269618055555555555555555556days / 365days = 136.19251950152207001522070015221years

An unsigned int, which is over 4 billion, would take about 136 years if your character died once per second. If they used a signed int, that time would be cut in half. Maybe you could get survivor when you're an old, gray-haired guy?
Baratus is offline   Reply With Quote
Old Dec 10, 2008, 03:32 PM // 15:32   #25
Hell's Protector
 
Quaker's Avatar
 
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
Default

Quote:
Originally Posted by Baratus View Post
Actually Quaker, I believe that the title simply checks to see if the death variable is equal to zero. If this is the case, then once it hits zero again, things would resume. This would be the fastest, most efficient way to do things. Creating another variable to waste memory just to store the fact that a player died once when you already have the deaths variable would be poor coding.
Having the title constantly check the death variable would also be "poor coding" if you want to be picky.
Better coding would be to mark it as "failed" and not check it any more. But, neither of us actually knows which way the programmers went.
Quaker is offline   Reply With Quote
Old Dec 10, 2008, 04:12 PM // 16:12   #26
Atra estern?? ono thelduin
 
Eragon Zarroc's Avatar
 
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
Default

the max would be a number so large that u would have to spend years afk to reach it
Eragon Zarroc is offline   Reply With Quote
Old Dec 11, 2008, 02:16 AM // 02:16   #27
Desert Nomad
 
Issac's Avatar
 
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
Default

Oh wow this topic brings back memories lol. Well at least we know it'll take an unimaginable time to get a high number of deaths.
Issac is offline   Reply With Quote
Old Dec 11, 2008, 06:00 PM // 18:00   #28
Academy Page
 
Join Date: Aug 2008
Default

Mmmm...... if wat u say is true than i shall wait 1000 years and get survior
X Shadow Reaper is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes


All times are GMT. The time now is 03:02 PM // 15:02.